Highlights should be placed in areas that are directly hit by light. Pick your light source, and start shading areas that are farthest from that light source with a darker color. Now that we have the basic idea down, we can add all the little things to give your flat art the illusion of form. This is the best part of the whole process! It's where your art really starts to jump off the page. To shrink or expand text to fit in the text box when you resize the box, click Best Fit. If you want someone else to do the thinking for you, Lospec is a great online database full of ready-made color palettes. On the Text Box Tools Format tab, in the Text group, click Text Fit, and do one of the following: To reduce the point size of text until there is no text in overflow, click Shrink Text On Overflow. The best palettes have varying hues that complement each other, different saturation values, and a mix of light and dark. Unless you already know how to use color theory properly, putting your own palette together can be tricky. Thankfully, technology has advanced since, and we're no longer limited to this rule. If a sprite was 16×16, that meant the artists had 16 colors to work with. Back in the day, sprite size often dictated how many colors were on the palette as well. Normally, you want to limit yourself to a color palette. It's time to grab your Bucket tool and fill in your sprite's line art with colors.
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